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Hello, welcome to my portfolio website! Please scroll down for my skills, games and animations:)

Skills

Languages

C++, Unreal Blueprints

Game Engines

Unity, Unreal Engine

Image Editing

Photoshop

Video Editing

DaVinci Resolve, Premiere Pro

3d Modeling

Maya, Blender

Motion Capture

Motion Builder

Games

Melting Horizons ( 2023 - AUT)

A 3D platform about how polar bears face survival difficulties under global warming, as climate change is a significant problem requiring utmost attention. Games includes dialogue system, mission system, multiple cut scenes and visual effects. 

Skills applied: Unreal Engine, Maya, Blender

Glitch Capstone project ( 2022 - AUT)

This was my third year individual project to and it was designed as a 3D boss fight game, but due to time constrain, the game was not completed.

Skills applied: Unreal Engine, Maya

Hobo ( 2022 - AUT)

Two students and I made this suivival game demo in a week and I was focusing on 3D modelling and farming systems.

Skills applied: Unreal Engine, Maya

hobo.JPG

Dungeon ( 2022 - AUT)

This Labyrinth Dungeon game demo was made in a week individually. Finding the square in the last room counts as a victory.

Skills applied: Unity, Maya

Tower Defense Demo ( 2022 - AUT)

Game demo was made in a week individually, by using Unity asset store and learning from online tutorials.

Skills applied: Unity, Maya

tower.JPG

Haunted House Adventure ( 2022 - personal)

By watching online tutorial videos during the holiday, I learned basic first-person and enemy AI systems. Entering the sector would lead to a failure.

Skill applied: Unity

hunt.JPG

Escape  ( 2021 - personal)

An infinite runner game made individually during the holidays.

Skill applied: Unity

esapce.JPG

Mobile game demo ( 2021 - AUT)

This 3D click-based puzzle mobile game was made individually along with the background music. Scrolling the cuboid to the designated area leads to victory. 

Skills applied: Unity, GarageBand, Maya

mobile.JPG

Animation&Motion capture

Third year motion capture group project  ( 2022 - AUT)

A short film was made with my group members. Motion capture was performed while shooting in real-time and recorded using Unreal Engine. I was the actor in the group and focused on environment design, script and video editing.

Skills applied: Unreal Engine, Motion Builder, Adobe Premiere Pro

mocap.JPG

MTV Ident ( 2021 - AUT)

A Vaporwave-style MTV Ident was made with another student. 

Skills applied: Maya, Blender, Adobe After Effect, Adobe Premiere Pro, Adobe Photoshop

Facial Movement ( 2021 - AUT)

Our iniitial plan for this project was to complete a full-body motion capture, unfortunatey due to COVID-19, we could only do facial expressions.

Skills applied: Motion Builder, Maya

facial.JPG

Alien invasion ( 2020 - AUT)

This was my first 3D animation made with motion capture. The story is about an alien invasion, and the protagonist is trying

to escape.

​Skills applied: Motion Builder, Maya

alien.JPG

Flour Sack ( 2020 - AUT)

This was the first 3D animation that I have made, the gravity of the flour sacks and poses with expressions were explored with Maya.

Skill applied: Maya

About Me


My name is Yi Xin, and I started enjoying video games very early on in my life. Raising up in a single-parent family since I was 2 years old, the chunky computer at home became my companion. After I migrated to New Zealand with my father in year 9, I was not feeling prepared to start a new life in a completely different environment. I did not enjoy going to school until I met a group of new friends, and we sank hours into League of Legends together. Eventually, we represented our high school in the NZ high school league competitions. During this adventure, I became more confident in myself, not only in games, and this encouraged me to pursue a career in game design as I want to share the happiness and joy of games with others. 

From my personal perspective, the development of the game industry is not only a reflection of technological innovation but also the rise of culture and art. Over time, games have evolved from a simple form of entertainment into a multi-dimensional experience, profoundly affecting our daily lives. Looking back at the history of the gaming industry, I am deeply impressed by the important role it plays in creating and shaping global culture. I think the impact of games on society cannot be ignored. It not only provides us with entertainment but also becomes a cross-cultural communication tool. Games are not only interactions between players but also an expression of cultural exchange and resonance. In this digital age, games are increasingly becoming a link between people, transcending national boundaries and cultural limitations. I am interested in the game companies which continue to innovate and expand its limits in the fields of art, culture and technology. My goal is to contribute to the blooming growth of the game industry and promote games to become a more trend-setting cultural phenomenon while learning new skills in the journey. 

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